This section needs additional citations for verification. Please help improve this article by adding citations to reliable sources. ( August 2016) ( Learn how and when to remove this template message) Unsourced material may be challenged and removed. Using pixelated graphics seen in other NimbleBit games such as Pocket Trains and Pocket Planes, the game puts the player in charge of a virtual zoo. The user starts with a small collection of farm animals, and must rescue more animals to expand the zoo. New exhibits are constructed when a player rescues an animal for the first time thereafter, additional instances of that animal will be added to the same exhibit. The game contains 12 different regions: Farm, Outback, Savanna, Northern, Polar, Jungle, Jurassic, Ice Age, City, Mountain, Moon, and Mars. Each region has 7 different animals that can be collected. 3 of these will be "Common", 2 will be "Rare", and one will be "Mythical". The last one is "Timeless" and the Timeless animal for a region is unlocked after a certain amount of resets of the game. Most animals, excluding Moon animals, Mars animals and mythical animals, are real-life animals. Most "Mythical" animals are taken from common stories or myths, such as the Yeti being the Polar Mythical animal, or Sasquatch as the Northern Mythical creature.Īnimals are rescued as part of a mini-game. The user must select a region to rescue from, then press "Start Rescue". At the top, the animals which can be rescued will appear. Different animals have different patterns of grid tiles revealing all the tiles occupied by an animal rescues that animal. What did you do in Disco Zoo Well it is something of an extremely light zoo management game, but skewing more towards an idle clicker, where you’d jet off to different regions of the world. Players are given a limited number of tile flips for each grid, so care must be taken to avoid unnecessarily turning over tiles. The tiles the player chose not to flip are revealed at the end of the mini-game.Īnimals each have unique pens, and each pen can hold up to 25 of a single creature. After this, rescued animals of that type must be released for money, as the maximum amount of that creature is already in the zoo exhibit. Upon release of an animal, the player is rewarded with coins, the game's primary currency. I can paint a variety of stencilled patterns to make you all stand out from the crowd. Statues can be earned when specified amounts of each animal are released.Īfter maxing out 15 pens, the two space regions of Moon and Mars are unlocked. The Magaluf Full Moon Party is the number 1 Magaluf Event. When rescuing an animal of which the player already has 25 copies in their zoo, they will also be given the option to prepare it for space instead of releasing it. This stores the animal in the Space Pen where a maximum of 10 animals of each species can be held.
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